Automation means that a computer or other automated device is able to determine, through a program, the exact location of the processor and the processor’s address in real-time, and determine the proper speed of each application so that the computer can be used to determine what to do next.
In our case, the processor for the game is a PC, so automating the processing of that one game to make Deathloop faster is essentially a process of making the game faster. What really makes this concept interesting is that you can actually see this processing happening in real time, instead of just being a “done” type of processing. You can actually see the PC, the main processor, and the CPU address all happening in real time.
There are a couple of other details that make this idea cool. One is that we don’t have to sit around waiting for the next scene to happen. Since we’re making a game, we can just go ahead and do it right away. You can also see the effects of this automation on the game’s look by changing the size of the frame. It’s as if we are creating an illusion of motion in real time.
Another cool effect is the fact that the PC is the sole controller. You can see this by the fact that there is a blue line in the middle of the screen that represents the direction the player is looking, and a red line that represents the direction the character is going. The blue line can move left or right depending on the direction of the player’s gaze.
You can also see the direction that the PC is turning by looking at the upper right of the screen. If you look down at the edge of the screen, from the upper right, you will see the edge of the screen representing the direction the player is looking.
That’s it. So here’s how it works: Direct Relays allow you to move around the map, and in doing so, automatically control the direction of your character’s movement in the game. This is done by placing the Direct Relay’s on the map in the proper locations. The Direct Relay is basically a circle representing the direction that the player is looking at the time. If a character is looking left, the Direct Relay will be on the left side of the screen.
In the world and in Deathloop, Direct Relays are used like an automatic compass. So if the player is following a direct path, they can feel the direction of their character in the game as if they were directly controlling it. But the Direct Relay is also used as a form of communication between the player, and the characters. When a character activates a Direct Relay, the Direct Relay will indicate to the player that they are looking in the right direction.
This is obviously very different from computer mouse pointing, but an example of how a Direct Relay can have the same effect is “What do I need to do to kill him?”. The Direct relay is able to make this decision because the user is able to tell the Direct Relay to follow the user’s finger as it activates the Direct Relay.
The AI in the game is able to use a Direct Relay as a way to make decisions for itself and the player. The Direct Relay can do this because the Direct Relay uses the same connection as the Direct Relay to the player. The user can also activate a Direct Relay to tell the Direct Relay that they are looking in the direction of a spot on the map.
The direct relay is a good idea, but it’s very limited. The Direct Relay is just a way for the AI player to tell the Direct Relay to follow the player’s finger again. It doesn’t actually know who is controlling it, or what it is doing. The AI doesn’t have any way to tell the Direct Relay to use a Direct Relay, which would require that the Direct Relay know about Direct Relays and its own connection.