My work focuses on designing smart systems, from the self-aware to the autonomous. I try to make these intelligent systems work without the user having to think about them. I also try to take into account the user’s need to know, so I’m always pushing the envelope on how I can make my systems work.
Inductive automation is a relatively new field, and while it’s still in its very early stages, I think it’s beginning to see the light of day. To date, I’ve designed systems for myself, my partner, my friends, my family, and my pets. I’m always looking for ways to make my systems work better for people. And I’m always happy to get feedback! If you have ideas for future applications, let me know.
So far, Im working on a lot of new systems and I have a lot of ideas for how to make these systems work better for people. This new inductive automation mod looks pretty cool. It uses a combination of text, voice, and motion to teach things like the location of objects and how to use the environment to make your own personalised recipes.
I like that Im trying to make these systems work better for people, and I like the idea of using motion and voice to help people learn about their environment. The game should be interesting too, because using a virtual assistant to teach you how to cook will allow you to make the most delicious meal of your life.
What’s neat is that a lot of the modding in this game is done with just a few commands. So you don’t need to remember a lot of weird commands, and the learning is just as fun. It should be a great tool to get people to take a small amount of time to learn a specific skill. And if they hate it they can just stop playing, although I’ve heard that’s not something that happens often.
Well, its not really a tool to take yourself out of the game. Its more a tool to get you to take the time to learn something new. The learning is mostly based on trial and error, and if you don’t like it, you can quit.
That kind of automation is a bit like a “reward” for the effort. It’s a way of learning by doing. But it’s also a way of getting you to actually do something. Automation is a great tool to get some of these people to take a time out with their lives.
Automation can be a very powerful tool, but it’s not without it’s consequences. The most obvious of which is the loss of the game. In most games, if a player has been playing for years, they have a very good idea of what the story is. If you have a little bit of time, you can even figure out the ending. But with inductive automation, you have to sit down and figure it out for yourself.
There are two problems with inductive automation. First, the player usually only has a very short period in which to figure out the story. Second, in most games, the story is pretty predictable–which makes it easy to have a difficult time figuring out how the game will end. In inductive automation, the player has several hours to figure out the story, but they don’t have time to figure out how it will end.
With inductive automation, the player is forced to make decisions based on how they think the game will end. And you have to take into account that inductive automation doesn’t always end in a good way. In Deathloop, for example, if the player gets really pissed off and decides to blow up the island, you have to figure out a way to make it so that the survivors can survive.